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About Me

I am a Game Designer who has 3+ years of experience making games in Unity and Unreal Engine 4, as well as their scripting languages C#, Blueprinting and C++. So far I mainly focus on Gameplay, Mechanic, Technical, Systems and Audio Design. However, I am very flexible and am always willing to adapt to whatever may be needed of me.​ 

My Games

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Firewall

This project was made at the end of my first year of AIE in the Production unit, with a team of 7. For this project, I was the Project Leader as well as the Technical, System, Gameplay, Economy and Audio Designer. This game is a 3rd Person, Action, Tower Defense game. Unfortunately towards the end our animations, and lighting broke, however most of what we tried to make is still there.

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Sky Surge

This project was made at the end of the second year of AIE in the Major Production unit, with a team of 6. For this project, I was the Gameplay, Technical and Audio Designer. We made a vertical slice of a Speedrun-Platformer with a focus on staying in the air to maintain momentum.

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Teleporting Troubles

This project was a very simple and quickly made teleporting mechanic prototype, which I then added onto to make an audio prototype as well. It sort of acts as a testing ground for me.

Very short, I plan to continue working on this and see what I can do with it.

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Running Flow

For this project I was given the task of inducing the feeling of "Flow State". The Swing and Grapple mechanics were a lot of fun to create and work on. I would like to work on this project in the future.

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